unreal.ControlRigForWorldTransforms¶
- class unreal.ControlRigForWorldTransforms(control_rig=None, control_names=[])¶
Bases:
unreal.StructBaseSpecification containing a Control Rig and a list of selected Controls we use to get World Transforms for Snapping.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSnapper.h
Editor Properties: (see get_editor_property/set_editor_property)
control_names(Array(Name)): [Read-Write] Control Namescontrol_rig(ControlRig): [Read-Write] Control Rig
- property control_rig¶
[Read-Write] Control Rig
- Type