unreal.ControlRigComponentMappedBone¶
- class unreal.ControlRigComponentMappedBone(source='None', target='None')¶
Bases:
unreal.StructBaseControl Rig Component Mapped Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
source(Name): [Read-Write] Sourcetarget(Name): [Read-Write] Target