unreal.ContextualAnimSceneBindings¶
- class unreal.ContextualAnimSceneBindings(role_to_actor_map={}, anim_data_index=- 1, anim_start_time=0.0)¶
Bases:
unreal.StructBaseContextual Anim Scene Bindings
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_data_index(int32): [Read-Write] Anim Data Index: Desired AnimDataIndex. If INDEX_NONE the Manager will attempt to find the best AnimData to useanim_start_time(float): [Read-Write] Anim Start Time: Desired start time. Only relevant if AnimDataIndex != INDEX_NONErole_to_actor_map(Map(Name, Actor)): [Read-Write] Role to Actor Map: Map with actors to bind to each role in the scene
- property anim_data_index¶
[Read-Write] Anim Data Index: Desired AnimDataIndex. If INDEX_NONE the Manager will attempt to find the best AnimData to use
- Type
(int32)