unreal.ContextualAnimIKTargetDefinition¶
- class unreal.ContextualAnimIKTargetDefinition(ik_goal_name='None', bone_name='None', alpha_curve_name='None', provider=ContextualAnimIKTargetProvider.AUTOGENERATED, auto_params=['None', 'None'], bone_params=['None', 'None'])¶
Bases:
unreal.StructBaseContextual Anim IKTarget Definition
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_curve_name(Name): [Read-Write] Alpha Curve Nameauto_params(ContextualAnimIKTargetBoneParams): [Read-Write] Auto Params: TODO:: Hide from the UI when Type != Autobone_name(Name): [Read-Write] Bone Namebone_params(ContextualAnimIKTargetBoneParams): [Read-Write] Bone Params: TODO:: Hide from the UI when Type != Boneik_goal_name(Name): [Read-Write] IKGoal Nameprovider(ContextualAnimIKTargetProvider): [Read-Write] Provider
- property auto_params¶
[Read-Write] Auto Params: TODO:: Hide from the UI when Type != Auto
- property bone_params¶
[Read-Write] Bone Params: TODO:: Hide from the UI when Type != Bone
- property provider¶
[Read-Write] Provider