unreal.ContextualAnimIKTarget¶
- class unreal.ContextualAnimIKTarget(goal_name='None', alpha=0.0, transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBaseContextual Anim IKTarget
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Alphagoal_name(Name): [Read-Write] Goal Nametransform(Transform): [Read-Write] Transform