unreal.ComposurePostMoveSettings¶
- class unreal.ComposurePostMoveSettings(pivot=[0.5, 0.5], translation=[0.0, 0.0], rotation_angle=0.0, scale=1.0)¶
Bases:
unreal.StructBaseComposure Post Move Settings
C++ Source:
Plugin: Composure
Module: Composure
File: ComposurePostMoves.h
Editor Properties: (see get_editor_property/set_editor_property)
pivot(Vector2D): [Read-Write] Pivot: The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.rotation_angle(float): [Read-Write] Rotation Angle: The anti clockwise rotation to apply to the image in degrees.scale(float): [Read-Write] Scale: The scale to apply to the image.translation(Vector2D): [Read-Write] Translation: The translation to apply to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.
- property pivot¶
[Read-Write] Pivot: The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.
- Type
(Vector2D)