unreal.CompositePassOpenColorIO¶
- class unreal.CompositePassOpenColorIO(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBaseApplies an OpenColorIO color transform to the layer input. Typically used for color-space conversion or to apply a view transform.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassOpenColorIO.h
Editor Properties: (see get_editor_property/set_editor_property)
color_conversion_settings(OpenColorIOColorConversionSettings): [Read-Write] Color conversion settings.display_name(str): [Read-Write] The display name of the passinput_is_premultiplied(bool): [Read-Write] Set true when the input texture stores premultiplied alpha (RGB already scaled by A). The pass will unpremultiply before the color transform and re-premultiply after, so the transform operates on straight-alpha values. Leave false for straight-alpha inputs.is_enabled(bool): [Read-Write] Whether or not the pass is active.
- property color_conversion_settings: OpenColorIOColorConversionSettings¶
[Read-Write] Color conversion settings.
- property input_is_premultiplied: bool¶
[Read-Write] Set true when the input texture stores premultiplied alpha (RGB already scaled by A). The pass will unpremultiply before the color transform and re-premultiply after, so the transform operates on straight-alpha values. Leave false for straight-alpha inputs.
- Type:
(bool)