unreal.CompositePassSMAA¶
- class unreal.CompositePassSMAA(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBaseApplies SMAA anti-aliasing to the layer input. Primarily intended for CG or motion-graphics layers rendered through a custom render pass.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassSMAA.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passdisplay_transform(bool): [Read-Write] Apply a display transform (tonemap + gamma encode) before AA and invert it after. Improves perceptual edge detection on linear content but may darken edges at alpha boundaries.is_enabled(bool): [Read-Write] Whether or not the pass is active.quality(int32): [Read-Write] SMAA quality control, matching the “r.SMAA.quality” console variable values.