unreal.CompositePassBase¶
- class unreal.CompositePassBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for a composite pass: a render-thread operation applied to a layer’s input. Subclasses spawn a per-frame render proxy via GetProxy() that runs on the GPU.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassBase.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passis_enabled(bool): [Read-Write] Whether or not the pass is active.