unreal.CompositePassMaterial

class unreal.CompositePassMaterial(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositePassBase

Runs a post-process material on the layer input. Input0 is mapped to the material’s PostprocessInput0 SceneTexture.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] The display name of the pass

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

  • post_process_material (MaterialInterface): [Read-Write] Post-process material to execute. Input0 is connected to SceneTexture’s PostprocessInput0.

property post_process_material: MaterialInterface

[Read-Write] Post-process material to execute. Input0 is connected to SceneTexture’s PostprocessInput0.

Type:

(MaterialInterface)