unreal.CompositePassMaterial¶
- class unreal.CompositePassMaterial(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBasePost-process material holdout composite pass.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passis_enabled(bool): [Read-Write] Whether or not the pass is active.post_process_material(MaterialInterface): [Read-Write] Post-process material to execute. Input0 is connected to SceneTexture’s PostprocessInput0.
- property post_process_material: MaterialInterface¶
[Read-Write] Post-process material to execute. Input0 is connected to SceneTexture’s PostprocessInput0.
- Type: