unreal.CompositePassBase

class unreal.CompositePassBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for defining a pass object, and its associated render proxy.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] The display name of the pass

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

property is_enabled: bool

[Read-Write] Whether or not the pass is active.

Type:

(bool)