unreal.CompositePassOpenColorIO¶
- class unreal.CompositePassOpenColorIO(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBasePass to apply an OpenColorIO transform.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassOpenColorIO.h
Editor Properties: (see get_editor_property/set_editor_property)
color_conversion_settings(OpenColorIOColorConversionSettings): [Read-Write] Color conversion settings.display_name(str): [Read-Write] The display name of the passis_enabled(bool): [Read-Write] Whether or not the pass is active.
- property color_conversion_settings: OpenColorIOColorConversionSettings¶
[Read-Write] Color conversion settings.