unreal.CompositePassOpenColorIO

class unreal.CompositePassOpenColorIO(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositePassBase

Pass to apply an OpenColorIO transform.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassOpenColorIO.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_conversion_settings (OpenColorIOColorConversionSettings): [Read-Write] Color conversion settings.

  • display_name (str): [Read-Write] The display name of the pass

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

property color_conversion_settings: OpenColorIOColorConversionSettings

[Read-Write] Color conversion settings.

Type:

(OpenColorIOColorConversionSettings)