unreal.CompositePassColorGrade

class unreal.CompositePassColorGrade(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositePassBase

Color grade pass. Assumes input is in linear working color space.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassColorGrade.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_grading_settings (ColorGradingSettings): [Read-Write] Color grade settings.

  • display_name (str): [Read-Write] The display name of the pass

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

  • temperature_settings (CompositeTemperatureSettings): [Read-Write] Color temperature settings.

property color_grading_settings: ColorGradingSettings

[Read-Write] Color grade settings.

Type:

(ColorGradingSettings)

property temperature_settings: CompositeTemperatureSettings

[Read-Write] Color temperature settings.

Type:

(CompositeTemperatureSettings)