unreal.CompositeLayerProcessing¶
- class unreal.CompositeLayerProcessing(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositeLayerBaseSpecial type of layer for processing the output of previous layers. It does NOT merge an additional input.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositeLayerProcessing.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write] Whether or not the pass is enabled.layer_passes(Array[CompositePassBase]): [Read-Write] Sub-passes applied onto the previous layer.name(str): [Read-Write] Pass layer name.operation(CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.