unreal.CompositeLayerBase

class unreal.CompositeLayerBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for defining a pass object, and its associated render proxy.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositeLayerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Whether or not the pass is enabled.

  • name (str): [Read-Write] Pass layer name.

  • operation (CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.

property is_enabled: bool

[Read-Write] Whether or not the pass is enabled.

Type:

(bool)

property name: str

[Read-Write] Pass layer name.

Type:

(str)

property operation: CompositeCoreMergeOp

[Read-Write] Merge operation applied on Input0 with Input1.

Type:

(CompositeCoreMergeOp)