unreal.CompositeLayerProcessing

class unreal.CompositeLayerProcessing(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositeLayerBase

Special type of layer for processing the output of previous layers. It does NOT merge an additional input.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositeLayerProcessing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Whether or not the pass is enabled.

  • layer_passes (Array[CompositePassBase]): [Read-Write] Sub-passes applied onto the previous layer.

  • name (str): [Read-Write] Pass layer name.

  • operation (CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.

property layer_passes: None

[Read-Write] Sub-passes applied onto the previous layer.

Type:

(Array[CompositePassBase])