unreal.ChaosRemovalEvent
¶
- class unreal.ChaosRemovalEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, mass: float = 0.0)¶
Bases:
StructBase
Chaos Removal Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(PrimitiveComponent): [Read-Write] Componentlocation
(Vector): [Read-Write] Locationmass
(float): [Read-Write] Mass
- property component: PrimitiveComponent¶
[Read-Only] Component
- Type: