unreal.ChaosPhysicsCollisionInfo¶
- class unreal.ChaosPhysicsCollisionInfo(component: PrimitiveComponent = Ellipsis, other_component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, normal: Vector = Ellipsis, accumulated_impulse: Vector = Ellipsis, velocity: Vector = Ellipsis, other_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, other_angular_velocity: Vector = Ellipsis, mass: float = 0.0, other_mass: float = 0.0)¶
Bases:
StructBaseChaos Physics Collision Info
C++ Source:
Module: ChaosSolverEngine
File: ChaosNotifyHandlerInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_impulse(Vector): [Read-Write] Accumulated Impulseangular_velocity(Vector): [Read-Write] Angular Velocitycomponent(PrimitiveComponent): [Read-Write] Componentlocation(Vector): [Read-Write] Location: Location of the impactmass(float): [Read-Write] Massnormal(Vector): [Read-Write] Normal: Normal at the impactother_angular_velocity(Vector): [Read-Write] Other Angular Velocityother_component(PrimitiveComponent): [Read-Write] Other Componentother_mass(float): [Read-Write] Other Massother_velocity(Vector): [Read-Write] Other Velocityvelocity(Vector): [Read-Write] Velocity
- property component: PrimitiveComponent¶
[Read-Write] Component
- Type:
- property other_component: PrimitiveComponent¶
[Read-Write] Other Component
- Type: