unreal.ChaosRemovalEventData¶
- class unreal.ChaosRemovalEventData(location: Vector = Ellipsis, mass: float = 0.0, particle_index: int = 0)¶
Bases:
StructBaseA Removal event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosRemovalEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
location(Vector): [Read-Write] Location: Current removal location.mass(float): [Read-Write] Mass: The mass of the removal.particle_index(int32): [Read-Write] Particle Index: The particle index of the removal.