unreal.ChaosMover_OnLanded¶
- class unreal.ChaosMover_OnLanded(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired after the actor lands on a valid surface. First param is the name of the mode this actor is in after landing. Second param is the hit result from hitting the floor.
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterMoverComponent.h