unreal.ChaosMover_OnJumped¶
- class unreal.ChaosMover_OnJumped(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired after the actor jumps. First param is the starting jump height.
- Parameters:
starting_jump_height (float)
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterMoverComponent.h