unreal.ChaosMoverSimulationDefaultInputs¶
- class unreal.ChaosMoverSimulationDefaultInputs(up_dir: Vector = Ellipsis, gravity: Vector = Ellipsis, is_generating_inputs_locally: bool = False, is_remotely_controlled: bool = False, physics_object_gravity: float = 0.0, pawn_collision_half_height: float = 0.0, pawn_collision_radius: float = 0.0)¶
Bases:
MoverDataStructBaseData block containing all default inputs required by the Chaos Mover simulation
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
gravity(Vector): [Read-Only]is_generating_inputs_locally(bool): [Read-Only] True if inputs are generated locally for this Actoris_remotely_controlled(bool): [Read-Only] True if the Actor is a pawn, has a controller but that controller is not localpawn_collision_half_height(float): [Read-Only]pawn_collision_radius(float): [Read-Only]physics_object_gravity(float): [Read-Only]up_dir(Vector): [Read-Only]
- property is_generating_inputs_locally: bool¶
[Read-Only] True if inputs are generated locally for this Actor
- Type:
(bool)