unreal.ChaosMoverSimulationDefaultInputs

class unreal.ChaosMoverSimulationDefaultInputs(up_dir: Vector = Ellipsis, gravity: Vector = Ellipsis, is_generating_inputs_locally: bool = False, is_remotely_controlled: bool = False, physics_object_gravity: float = 0.0, pawn_collision_half_height: float = 0.0, pawn_collision_radius: float = 0.0)

Bases: MoverDataStructBase

Data block containing all default inputs required by the Chaos Mover simulation

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gravity (Vector): [Read-Only]

  • is_generating_inputs_locally (bool): [Read-Only] True if inputs are generated locally for this Actor

  • is_remotely_controlled (bool): [Read-Only] True if the Actor is a pawn, has a controller but that controller is not local

  • pawn_collision_half_height (float): [Read-Only]

  • pawn_collision_radius (float): [Read-Only]

  • physics_object_gravity (float): [Read-Only]

  • up_dir (Vector): [Read-Only]

property gravity: Vector

[Read-Only]

Type:

(Vector)

property is_generating_inputs_locally: bool

[Read-Only] True if inputs are generated locally for this Actor

Type:

(bool)

property is_remotely_controlled: bool

[Read-Only] True if the Actor is a pawn, has a controller but that controller is not local

Type:

(bool)

property pawn_collision_half_height: float

[Read-Only]

Type:

(float)

property pawn_collision_radius: float

[Read-Only]

Type:

(float)

property physics_object_gravity: float

[Read-Only]

Type:

(float)

property up_dir: Vector

[Read-Only]

Type:

(Vector)