unreal.CEClonerTextureExtension¶
- class unreal.CEClonerTextureExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerExtensionBaseExtension dealing with clone grid texture and UV for material
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerTextureExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_texture_asset(Texture): [Read-Write]custom_texture_uv_clamp(bool): [Read-Write]custom_texture_uv_offset(Vector2D): [Read-Write]custom_texture_uv_plane(CEClonerPlane): [Read-Write]custom_texture_uv_rotation(float): [Read-Write]custom_texture_uv_scale(Vector2D): [Read-Write]texture_enabled(bool): [Read-Write]texture_provider(CEClonerTextureProvider): [Read-Write]texture_uv_provider(CEClonerTextureProvider): [Read-Write]
- get_custom_texture_uv_plane() CEClonerPlane¶
Get Custom Texture UVPlane
- Return type:
- get_texture_provider() CEClonerTextureProvider¶
Get Texture Provider
- Return type:
- get_texture_uv_provider() CEClonerTextureProvider¶
Get Texture UVProvider
- Return type:
- set_custom_texture_uv_offset(offset) None¶
Set Custom Texture UVOffset
- Parameters:
offset (Vector2D)
- set_custom_texture_uv_plane(plane) None¶
Set Custom Texture UVPlane
- Parameters:
plane (CEClonerPlane)
- set_custom_texture_uv_rotation(rotation) None¶
Set Custom Texture UVRotation
- Parameters:
rotation (float)
- set_texture_provider(provider) None¶
Set Texture Provider
- Parameters:
provider (CEClonerTextureProvider)
- set_texture_uv_provider(provider) None¶
Set Texture UVProvider
- Parameters:
provider (CEClonerTextureProvider)