unreal.CEClonerStepExtension

class unreal.CEClonerStepExtension(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerExtensionBase

Extension dealing with delta step accumulated options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerStepExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delta_step_enabled (bool): [Read-Write] Enable steps to add delta variation on each clone instance

  • delta_step_position (Vector): [Read-Write] Amount of position difference between one step and the next one

  • delta_step_rotation (Rotator): [Read-Write] Amount of rotation difference between one step and the next one

  • delta_step_scale (Vector): [Read-Write] Amount of scale difference between one step and the next one

get_delta_step_enabled() bool

Get Delta Step Enabled

Return type:

bool

get_delta_step_position() Vector

Get Delta Step Position

Return type:

Vector

get_delta_step_rotation() Rotator

Get Delta Step Rotation

Return type:

Rotator

get_delta_step_scale() Vector

Get Delta Step Scale

Return type:

Vector

set_delta_step_enabled(enabled) None

Set Delta Step Enabled

Parameters:

enabled (bool)

set_delta_step_position(position) None

Set Delta Step Position

Parameters:

position (Vector)

set_delta_step_rotation(rotation) None

Set Delta Step Rotation

Parameters:

rotation (Rotator)

set_delta_step_scale(scale) None

Set Delta Step Scale

Parameters:

scale (Vector)