unreal.CEClonerMeshLayout¶
- class unreal.CEClonerMeshLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Mesh Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerMeshLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
asset(CEClonerMeshAsset): [Read-Write]count(int32): [Read-Write]sample_actor_weak(Actor): [Read-Write]sample_data(CEClonerMeshSampleData): [Read-Write]
- get_asset() CEClonerMeshAsset¶
Get Asset
- Return type:
- get_count() int32¶
Get Count
- Return type:
int32
- get_sample_data() CEClonerMeshSampleData¶
Get Sample Data
- Return type:
- set_asset(asset) None¶
Set Asset
- Parameters:
asset (CEClonerMeshAsset)
- set_sample_data(sample_data) None¶
Set Sample Data
- Parameters:
sample_data (CEClonerMeshSampleData)