unreal.CEClonerLineLayout

class unreal.CEClonerLineLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Line Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerLineLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (CEClonerAxis): [Read-Write]

  • count (int32): [Read-Write]

  • direction (Vector): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • spacing (float): [Read-Write]

get_axis() → CEClonerAxis

Get Axis

Return type:

CEClonerAxis

get_count() → int32

Get Count

Return type:

int32

get_direction() → Vector

Get Direction

Return type:

Vector

get_rotation() → Rotator

Get Rotation

Return type:

Rotator

get_spacing() → float

Get Spacing

Return type:

float

set_axis(axis) → None

Set Axis

Parameters:

axis (CEClonerAxis)

set_count(count) → None

Set Count

Parameters:

count (int32)

set_direction(direction) → None

Set Direction

Parameters:

direction (Vector)

set_rotation(rotation) → None

Set Rotation

Parameters:

rotation (Rotator)

set_spacing(spacing) → None

Set Spacing

Parameters:

spacing (float)