unreal.CEClonerLifetimeExtension¶
- class unreal.CEClonerLifetimeExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerExtensionBaseExtension dealing with clones lifetime options
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerLifetimeExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
lifetime_enabled(bool): [Read-Write] Do we destroy the clones after a specific durationlifetime_max(float): [Read-Write] Maximum lifetime for a clonelifetime_min(float): [Read-Write] Minimum lifetime for a clonelifetime_scale_enabled(bool): [Read-Write] Enable scale by lifetime
- set_lifetime_scale_curve(curve) None¶
Set Lifetime Scale Curve
- Parameters:
curve (CurveFloat)