unreal.CEClonerGridConstraintTexture¶
- class unreal.CEClonerGridConstraintTexture(texture: Texture = Ellipsis, channel: CEClonerTextureSampleChannel = Ellipsis, plane: CEClonerPlane = Ellipsis, compare_mode: CEClonerCompareMode = Ellipsis, threshold: float = 0.0)¶
Bases:
StructBaseCECloner Grid Constraint Texture
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerEffectorShared.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(CEClonerTextureSampleChannel): [Read-Write]compare_mode(CEClonerCompareMode): [Read-Write]plane(CEClonerPlane): [Read-Write]texture(Texture): [Read-Write]threshold(float): [Read-Write]
- property channel: CEClonerTextureSampleChannel¶
[Read-Write]
- Type:
- property compare_mode: CEClonerCompareMode¶
[Read-Write]
- Type:
- property plane: CEClonerPlane¶
[Read-Write]
- Type: