unreal.CelestialStarInputData¶
- class unreal.CelestialStarInputData(ra: float = 0.0, dec: float = 0.0, distance_in_pc: float = 0.0, name: str = '', magnitude: float = 0.0, color: LinearColor = Ellipsis, hipparcos_id: int = 0, henry_draper_id: int = 0, yale_bright_star_id: int = 0, color_index: float = 0.0)¶
Bases:
StarInputDataTableRow Base type to describe the Creation parameters of a Catalog-based Star Will only be used at creation time, from a proper Data Table This Struct extends the FStarInputData class with additional Catalog Properties
C++ Source:
Plugin: CelestialVault
Module: CelestialVault
File: CelestialDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Star RGB Color - Useless if computed from the B-Vcolor_index(double): [Read-Write] Star Color Index, also named B-Vdec(double): [Read-Write] The Star Declination in the Celestial Frame - In Degreesdistance_in_pc(double): [Read-Write] Earth to Star distance (in Parsecs)henry_draper_id(int32): [Read-Write] Star Henry Draper IDhipparcos_id(int32): [Read-Write] Star Hipparcos IDmagnitude(double): [Read-Write] Star Magnitudename(str): [Read-Write] Star Namera(double): [Read-Write] The Star Right Ascension in the Celestial Frame - In hours!yale_bright_star_id(int32): [Read-Write] Star YaleBrightStar ID