unreal.CelestialStarInputData

class unreal.CelestialStarInputData(ra: float = 0.0, dec: float = 0.0, distance_in_pc: float = 0.0, name: str = '', magnitude: float = 0.0, color: LinearColor = Ellipsis, hipparcos_id: int = 0, henry_draper_id: int = 0, yale_bright_star_id: int = 0, color_index: float = 0.0)

Bases: StarInputData

TableRow Base type to describe the Creation parameters of a Catalog-based Star Will only be used at creation time, from a proper Data Table This Struct extends the FStarInputData class with additional Catalog Properties

C++ Source:

  • Plugin: CelestialVault

  • Module: CelestialVault

  • File: CelestialDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Star RGB Color - Useless if computed from the B-V

  • color_index (double): [Read-Write] Star Color Index, also named B-V

  • dec (double): [Read-Write] The Star Declination in the Celestial Frame - In Degrees

  • distance_in_pc (double): [Read-Write] Earth to Star distance (in Parsecs)

  • henry_draper_id (int32): [Read-Write] Star Henry Draper ID

  • hipparcos_id (int32): [Read-Write] Star Hipparcos ID

  • magnitude (double): [Read-Write] Star Magnitude

  • name (str): [Read-Write] Star Name

  • ra (double): [Read-Write] The Star Right Ascension in the Celestial Frame - In hours!

  • yale_bright_star_id (int32): [Read-Write] Star YaleBrightStar ID

property color_index: float

[Read-Write] Star Color Index, also named B-V

Type:

(double)

property henry_draper_id: int

[Read-Write] Star Henry Draper ID

Type:

(int32)

property hipparcos_id: int

[Read-Write] Star Hipparcos ID

Type:

(int32)

property yale_bright_star_id: int

[Read-Write] Star YaleBrightStar ID

Type:

(int32)