unreal.BuoyancyData¶
- class unreal.BuoyancyData(pontoons=[])¶
Bases:
unreal.StructBaseBuoyancy Data
C++ Source:
Plugin: Water
Module: Water
File: BuoyancyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_current_when_moving_fast_upstream(bool): [Read-Write] Allow Current when Moving Fast Upstream: Apply the current when moving at high speeds upstream. Disable for vehicles to have more controlalways_allow_lateral_push(bool): [Read-Write] Always Allow Lateral Push: Allow an object to be pushed laterally regardless of the forward movement speed through the riverangular_drag_coefficient(float): [Read-Write] Angular Drag Coefficientapply_downstream_angular_rotation(bool): [Read-Write] Apply Downstream Angular Rotationapply_drag_forces_in_water(bool): [Read-Write] Apply Drag Forces in Waterapply_river_forces(bool): [Read-Write] Apply River Forcesbuoyancy_coefficient(float): [Read-Write] Buoyancy Coefficient: Increases buoyant force applied on each pontoon.buoyancy_damp(float): [Read-Write] Buoyancy Damp: Damping factor to scale damping based on Z velocity.buoyancy_damp2(float): [Read-Write] Buoyancy Damp 2: Second Order Damping factor to scale damping based on Z velocity.buoyancy_ramp_max(float): [Read-Write] Buoyancy Ramp Max: Maximum value that buoyancy can ramp to (at or beyond max velocity).buoyancy_ramp_max_velocity(float): [Read-Write] Buoyancy Ramp Max Velocity: Maximum velocity until which the buoyancy can ramp up.buoyancy_ramp_min_velocity(float): [Read-Write] Buoyancy Ramp Min Velocity: Minimum velocity to start applying a ramp to buoyancy.downstream_axis_of_rotation(Vector): [Read-Write] Downstream Axis Of Rotation: The axis with respect to the object that the downstream angular rotation should be aligneddownstream_max_acceleration(float): [Read-Write] Downstream Max Accelerationdownstream_rotation_angular_damping(float): [Read-Write] Downstream Rotation Angular Dampingdownstream_rotation_stiffness(float): [Read-Write] Downstream Rotation Stiffnessdownstream_rotation_strength(float): [Read-Write] Downstream Rotation Strength: Strength of the angular rotation applicationdrag_coefficient(float): [Read-Write] Drag Coefficientdrag_coefficient2(float): [Read-Write] Drag Coefficient 2max_buoyant_force(float): [Read-Write] Max Buoyant Force: Maximum buoyant force in the Up direction.max_drag_speed(float): [Read-Write] Max Drag Speedmax_shore_push_force(float): [Read-Write] Max Shore Push Force: Maximum push force that can be applied by riverths towards the center or edge.max_water_force(float): [Read-Write] Max Water Force: Maximum push force that can be applied by rivers.pontoons(Array(SphericalPontoon)): [Read-Write] Pontoonsriver_pontoon_index(int32): [Read-Write] River Pontoon Index: Pontoon to calculate water forces from. Used to calculate lateral push/pull, to grab water velocity for main force calculations from for downstream calculation if possible.river_traversal_path_width(float): [Read-Write] River Traversal Path Width: Path width along the inside of the river which the object should traversewater_shore_push_factor(float): [Read-Write] Water Shore Push Factor: Coefficient for nudging objects to shore in Rivers (for perf reasons). Or, set negative to push towards center of river.water_velocity_strength(float): [Read-Write] Water Velocity Strength: Coefficient for applying push force in rivers.
- property pontoons¶
[Read-Only] Pontoons
- Type