unreal.BakingAnimationKeySettings¶
- class unreal.BakingAnimationKeySettings(start_frame: FrameNumber = Ellipsis, end_frame: FrameNumber = Ellipsis, baking_key_settings: BakingKeySettings = Ellipsis, frame_increment: int = 0, reduce_keys: bool = False, tolerance: float = 0.0, time_warp: bool = False)¶
Bases:
StructBaseBaking Animation Key Settings
C++ Source:
Module: MovieSceneTools
File: BakingAnimationKeySettings.h
Editor Properties: (see get_editor_property/set_editor_property)
baking_key_settings(BakingKeySettings): [Read-Write] Bake on keyed frames only or bake all frames between start and endend_frame(FrameNumber): [Read-Write]frame_increment(int32): [Read-Write] Frames to increment when bakingreduce_keys(bool): [Read-Write] Reduce keys after bakingstart_frame(FrameNumber): [Read-Write]time_warp(bool): [Read-Write] Bake with time warp applied. If there is time warp on the sequence, you will need to disable it manually after baking, otherwise times will be warped twice.tolerance(float): [Read-Write] Tolerance to use when reducing keys
- property baking_key_settings: BakingKeySettings¶
[Read-Write] Bake on keyed frames only or bake all frames between start and end
- Type:
- property end_frame: FrameNumber¶
[Read-Write]
- Type:
- property start_frame: FrameNumber¶
[Read-Write]
- Type: