unreal.BakingConfiguration¶
- class unreal.BakingConfiguration(output_path: str = '', output_files_base_name: str = '', export_all_resources_on_bake: bool = False, generate_constant_material_instances_on_bake: bool = False, skeletal_mesh_asset_prefix: str = '', skeleton_asset_prefix: str = '', physics_asset_prefix: str = '', texture_asset_prefix: str = '', material_asset_prefix: str = '', material_instance_asset_prefix: str = '', material_dynamic_instance_asset_prefix: str = '', material_constant_instance_asset_prefix: str = '', on_bake_operation_completed_callback: BakeOperationCompletedDelegate = Ellipsis)¶
Bases:
StructBaseConfiguration data structure designed to serve as variable container for the customizable object instance baking methods.
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
export_all_resources_on_bake(bool): [Read-Write] Determines if we want a full or partial exportgenerate_constant_material_instances_on_bake(bool): [Read-Write] Determines if we want (or not) to generate constant material instances for each of the material instances found in the mutable instancematerial_asset_prefix(str): [Read-Write]material_constant_instance_asset_prefix(str): [Read-Write]material_dynamic_instance_asset_prefix(str): [Read-Write]material_instance_asset_prefix(str): [Read-Write]on_bake_operation_completed_callback(BakeOperationCompletedDelegate): [Read-Write] Callback executed once the baking operation gets completed. It will return the end success state and also some data about the assets saved.output_files_base_name(str): [Read-Write] The name to be used as base (prefix) during the naming of the exported resourcesoutput_path(str): [Read-Write] The path where to save the baked resources. EX /Game/MyBakingTestphysics_asset_prefix(str): [Read-Write]skeletal_mesh_asset_prefix(str): [Read-Write]skeleton_asset_prefix(str): [Read-Write]texture_asset_prefix(str): [Read-Write]
- property export_all_resources_on_bake: bool¶
[Read-Write] Determines if we want a full or partial export
- Type:
(bool)
- property generate_constant_material_instances_on_bake: bool¶
[Read-Write] Determines if we want (or not) to generate constant material instances for each of the material instances found in the mutable instance
- Type:
(bool)
- property on_bake_operation_completed_callback: BakeOperationCompletedDelegate¶
[Read-Write] Callback executed once the baking operation gets completed. It will return the end success state and also some data about the assets saved.
- Type:
- property output_files_base_name: str¶
[Read-Write] The name to be used as base (prefix) during the naming of the exported resources
- Type:
(str)