unreal.BakedResourceData

class unreal.BakedResourceData(save_type: PackageSaveResolutionType = Ellipsis, asset_path: str = '')

Bases: StructBase

Data structure that exposes the path to a baked package and also what type of save was performed (an override, a standard save with a new file…)

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObject

  • File: CustomizableObjectInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_path (str): [Read-Write] The path used by the saved package.

  • save_type (PackageSaveResolutionType): [Read-Write] The way the package represented by this object was saved onto disk.

property asset_path: str

[Read-Only] The path used by the saved package.

Type:

(str)

property save_type: PackageSaveResolutionType

[Read-Only] The way the package represented by this object was saved onto disk.

Type:

(PackageSaveResolutionType)