unreal.BakedResourceData¶
- class unreal.BakedResourceData(save_type: PackageSaveResolutionType = Ellipsis, asset_path: str = '')¶
Bases:
StructBaseData structure that exposes the path to a baked package and also what type of save was performed (an override, a standard save with a new file…)
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_path(str): [Read-Write] The path used by the saved package.save_type(PackageSaveResolutionType): [Read-Write] The way the package represented by this object was saved onto disk.
- property save_type: PackageSaveResolutionType¶
[Read-Only] The way the package represented by this object was saved onto disk.
- Type: