unreal.PackageSaveResolutionType¶
- class unreal.PackageSaveResolutionType¶
Bases:
EnumBaseRepresents what kind of saving procedure was performed to save the package
C++ Source:
Plugin: Mutable
Module: CustomizableObject
File: CustomizableObjectInstance.h
- NEW_FILE: PackageSaveResolutionType = Ellipsis¶
The package got saved as a new file.
- Type:
1
- NONE: PackageSaveResolutionType = Ellipsis¶
0
- REUSED_FILE: PackageSaveResolutionType = Ellipsis¶
The package was already present on disk so it was used instead of creating a new one.
- Type:
2