unreal.AvaBevelModifier¶
- class unreal.AvaBevelModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Bevel Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaBevelModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
inset(float): [Read-Write] Distance used on vertices for beveling, clamped between 0 and (min bound size / 2)iterations(int32): [Read-Write] Amount of subdivisions applied on the bevel, could affect performance the higher this value getsmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledroundness(float): [Read-Write] Roundness of the beveling when multiple iterations are applied : -2 = inner rounded, 0 = flat, 2 = outer rounded
- get_iterations() int32¶
Get Iterations
- Return type:
int32