unreal.AvaBevelModifier

class unreal.AvaBevelModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaGeometryBaseModifier

Ava Bevel Modifier

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaBevelModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inset (float): [Read-Write] Distance used on vertices for beveling, clamped between 0 and (min bound size / 2)

  • iterations (int32): [Read-Write] Amount of subdivisions applied on the bevel, could affect performance the higher this value gets

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • roundness (float): [Read-Write] Roundness of the beveling when multiple iterations are applied : -2 = inner rounded, 0 = flat, 2 = outer rounded

get_inset() float

Get Inset

Return type:

float

get_iterations() int32

Get Iterations

Return type:

int32

get_roundness() float

Get Roundness

Return type:

float

set_inset(bevel) None

Set Inset

Parameters:

bevel (float)

set_iterations(iterations) None

Set Iterations

Parameters:

iterations (int32)

set_roundness(roundness) None

Set Roundness

Parameters:

roundness (float)