unreal.AvaBooleanModifier¶
- class unreal.AvaBooleanModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierThis modifier allows you to apply a mask on a certain shape, this will affect every shape it collides with that matches options
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaBooleanModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(uint8): [Read-Write] Channel to only apply this tool on shapes with the same channelmode(AvaBooleanMode): [Read-Write] Mode to use when shapes are colliding, none means you will be masked otherwise you are maskingmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabled
- get_channel() uint8¶
Get Channel
- Return type:
uint8
- get_mode() AvaBooleanMode¶
Get Mode
- Return type:
- set_mode(mode) None¶
Set Mode
- Parameters:
mode (AvaBooleanMode)