unreal.AudioDrivenAnimationModels

class unreal.AudioDrivenAnimationModels(audio_encoder: SoftObjectPath = Ellipsis, animation_decoder: SoftObjectPath = Ellipsis)

Bases: StructBase

Audio Driven Animation Models

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanSpeech2Face

  • File: AudioDrivenAnimationConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_decoder (SoftObjectPath): [Read-Write] The model which will be used for decoding the animation

  • audio_encoder (SoftObjectPath): [Read-Write] The model which will be used for audio encoding

property animation_decoder: SoftObjectPath

[Read-Write] The model which will be used for decoding the animation

Type:

(SoftObjectPath)

property audio_encoder: SoftObjectPath

[Read-Write] The model which will be used for audio encoding

Type:

(SoftObjectPath)