unreal.AudioDrivenAnimationModels¶
- class unreal.AudioDrivenAnimationModels(audio_encoder: SoftObjectPath = Ellipsis, animation_decoder: SoftObjectPath = Ellipsis)¶
Bases:
StructBaseAudio Driven Animation Models
C++ Source:
Plugin: MetaHuman
Module: MetaHumanSpeech2Face
File: AudioDrivenAnimationConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_decoder(SoftObjectPath): [Read-Write] The model which will be used for decoding the animationaudio_encoder(SoftObjectPath): [Read-Write] The model which will be used for audio encoding
- property animation_decoder: SoftObjectPath¶
[Read-Write] The model which will be used for decoding the animation
- Type:
- property audio_encoder: SoftObjectPath¶
[Read-Write] The model which will be used for audio encoding
- Type: