unreal.AudioComponentParam

class unreal.AudioComponentParam(param_name: Name = 'None', float_param: float = 0.0, bool_param: bool = False, int_param: int = 0, object_param: Object = Ellipsis, string_param: str = '', array_float_param: None = [], array_bool_param: None = [], array_int_param: None = [], array_object_param: None = [], array_string_param: None = [], param_type: AudioParameterType = Ellipsis, sound_wave_param: SoundWave = Ellipsis)

Bases: AudioParameter

Legacy struct used for storing named parameter for a given AudioComponent.

C++ Source:

  • Module: Engine

  • File: AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • array_bool_param (Array[bool]): [Read-Write] Boolean value of parameter

  • array_float_param (Array[float]): [Read-Write] Array Float value of parameter

  • array_int_param (Array[int32]): [Read-Write] Integer value of parameter

  • array_object_param (Array[Object]): [Read-Write] Object value of parameter

  • array_string_param (Array[str]): [Read-Write] String value of parameter

  • bool_param (bool): [Read-Write] Boolean value of parameter

  • float_param (float): [Read-Write] Float value of parameter

  • int_param (int32): [Read-Write] Integer value of parameter. If set to ‘Default Construct’, value is number of array items to construct.

  • object_param (Object): [Read-Write] Object value of parameter

  • param_name (Name): [Read-Write] Name of the parameter

  • param_type (AudioParameterType): [Read-Write]

  • sound_wave_param (SoundWave): [Read-Write] DEPRECATED

  • string_param (str): [Read-Write] String value of parameter

property sound_wave_param: SoundWave

[Read-Write] DEPRECATED

Type:

(SoundWave)