unreal.AudioComponentParam¶
- class unreal.AudioComponentParam(param_name: Name = 'None', float_param: float = 0.0, bool_param: bool = False, int_param: int = 0, object_param: Object = Ellipsis, string_param: str = '', array_float_param: None = [], array_bool_param: None = [], array_int_param: None = [], array_object_param: None = [], array_string_param: None = [], param_type: AudioParameterType = Ellipsis, sound_wave_param: SoundWave = Ellipsis)¶
Bases:
AudioParameterLegacy struct used for storing named parameter for a given AudioComponent.
C++ Source:
Module: Engine
File: AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
array_bool_param(Array[bool]): [Read-Write] Boolean value of parameterarray_float_param(Array[float]): [Read-Write] Array Float value of parameterarray_int_param(Array[int32]): [Read-Write] Integer value of parameterarray_object_param(Array[Object]): [Read-Write] Object value of parameterarray_string_param(Array[str]): [Read-Write] String value of parameterbool_param(bool): [Read-Write] Boolean value of parameterfloat_param(float): [Read-Write] Float value of parameterint_param(int32): [Read-Write] Integer value of parameter. If set to ‘Default Construct’, value is number of array items to construct.object_param(Object): [Read-Write] Object value of parameterparam_name(Name): [Read-Write] Name of the parameterparam_type(AudioParameterType): [Read-Write]sound_wave_param(SoundWave): [Read-Write] DEPRECATEDstring_param(str): [Read-Write] String value of parameter