unreal.AnimNextNativeDataInterface_BlendSpacePlayer¶
- class unreal.AnimNextNativeDataInterface_BlendSpacePlayer(blend_space: BlendSpace = Ellipsis, x_axis_sample_point: float = 0.0, y_axis_sample_point: float = 0.0, play_rate: float = 0.0, start_position: float = 0.0, loop: bool = False)¶
Bases:
AnimNextNativeDataInterfaceNative interface to built-in BlendSpace player graph at: /AnimNextAnimGraph/FactoryGraphs/AG_BlendSpacePlayer
C++ Source:
Plugin: AnimNextAnimGraph
Module: AnimNextAnimGraph
File: AnimNextNativeDataInterface_BlendSpacePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_space(BlendSpace): [Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source assetloop(bool): [Read-Write] Whether to loop the animationplay_rate(double): [Read-Write] The play rate to usestart_position(double): [Read-Write] The timeline’s start position. This is normalized in the [0,1] range.x_axis_sample_point(double): [Read-Write] The location on the x-axis to sample.y_axis_sample_point(double): [Read-Write] The location on the y-axis to sample.
- property blend_space: BlendSpace¶
[Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset
- Type:
- property start_position: float¶
[Read-Write] The timeline’s start position. This is normalized in the [0,1] range.
- Type:
(double)