unreal.AnimNextNativeDataInterface_BlendSpacePlayer

class unreal.AnimNextNativeDataInterface_BlendSpacePlayer(blend_space: BlendSpace = Ellipsis, x_axis_sample_point: float = 0.0, y_axis_sample_point: float = 0.0, play_rate: float = 0.0, start_position: float = 0.0, loop: bool = False)

Bases: AnimNextNativeDataInterface

Native interface to built-in BlendSpace player graph at: /AnimNextAnimGraph/FactoryGraphs/AG_BlendSpacePlayer

C++ Source:

  • Plugin: AnimNextAnimGraph

  • Module: AnimNextAnimGraph

  • File: AnimNextNativeDataInterface_BlendSpacePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_space (BlendSpace): [Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset

  • loop (bool): [Read-Write] Whether to loop the animation

  • play_rate (double): [Read-Write] The play rate to use

  • start_position (double): [Read-Write] The timeline’s start position. This is normalized in the [0,1] range.

  • x_axis_sample_point (double): [Read-Write] The location on the x-axis to sample.

  • y_axis_sample_point (double): [Read-Write] The location on the y-axis to sample.

property blend_space: BlendSpace

[Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset

Type:

(BlendSpace)

property loop: bool

[Read-Write] Whether to loop the animation

Type:

(bool)

property play_rate: float

[Read-Write] The play rate to use

Type:

(double)

property start_position: float

[Read-Write] The timeline’s start position. This is normalized in the [0,1] range.

Type:

(double)

property x_axis_sample_point: float

[Read-Write] The location on the x-axis to sample.

Type:

(double)

property y_axis_sample_point: float

[Read-Write] The location on the y-axis to sample.

Type:

(double)