unreal.AnimNextNativeDataInterface_AnimSequencePlayer

class unreal.AnimNextNativeDataInterface_AnimSequencePlayer(anim_sequence: AnimSequence = Ellipsis, play_rate: float = 0.0, start_position: float = 0.0, loop: bool = False)

Bases: AnimNextNativeDataInterface

Native interface to built-in AnimSequence player graph at: /AnimNextAnimGraph/FactoryGraphs/AG_AnimSequencePlayer

C++ Source:

  • Plugin: AnimNextAnimGraph

  • Module: AnimNextAnimGraph

  • File: AnimNextNativeDataInterface_AnimSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (AnimSequence): [Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset

  • loop (bool): [Read-Write] Whether to loop the animation

  • play_rate (double): [Read-Write] The play rate to use

  • start_position (double): [Read-Write] The timeline’s start position

property anim_sequence: AnimSequence

[Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset

Type:

(AnimSequence)

property loop: bool

[Read-Write] Whether to loop the animation

Type:

(bool)

property play_rate: float

[Read-Write] The play rate to use

Type:

(double)

property start_position: float

[Read-Write] The timeline’s start position

Type:

(double)