unreal.AnimNextNativeDataInterface_AnimSequencePlayer¶
- class unreal.AnimNextNativeDataInterface_AnimSequencePlayer(anim_sequence: AnimSequence = Ellipsis, play_rate: float = 0.0, start_position: float = 0.0, loop: bool = False)¶
Bases:
AnimNextNativeDataInterfaceNative interface to built-in AnimSequence player graph at: /AnimNextAnimGraph/FactoryGraphs/AG_AnimSequencePlayer
C++ Source:
Plugin: AnimNextAnimGraph
Module: AnimNextAnimGraph
File: AnimNextNativeDataInterface_AnimSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence(AnimSequence): [Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source assetloop(bool): [Read-Write] Whether to loop the animationplay_rate(double): [Read-Write] The play rate to usestart_position(double): [Read-Write] The timeline’s start position
- property anim_sequence: AnimSequence¶
[Read-Write] The animation object to play Not editable to hide it in cases where we would end up duplicating factory source asset
- Type: