unreal.AnimNextNativeDataInterface_SynchronizeUsingGroups¶
- class unreal.AnimNextNativeDataInterface_SynchronizeUsingGroups(group_name: Name = 'None', group_role: AnimGroupSynchronizationRole = Ellipsis, sync_mode: AnimGroupSynchronizationMode = Ellipsis, match_sync_point: bool = False)¶
Bases:
AnimNextNativeDataInterfaceNative interface to built-in SynchronizeUsingGroups trait
C++ Source:
Plugin: AnimNextAnimGraph
Module: AnimNextAnimGraph
File: AnimNextNativeDataInterface_SynchronizeUsingGroups.h
Editor Properties: (see get_editor_property/set_editor_property)
group_name(Name): [Read-Write] The group name If no name is provided, no synchronization occursgroup_role(AnimGroupSynchronizationRole): [Read-Write] The role this player can assume within the groupmatch_sync_point(bool): [Read-Write] Whether or not to match the group sync point when joining as leader When disabled, the leader will snap the position of the group to its current positionsync_mode(AnimGroupSynchronizationMode): [Read-Write] The synchronization mode
- property group_name: Name¶
[Read-Write] The group name If no name is provided, no synchronization occurs
- Type:
(Name)
- property group_role: AnimGroupSynchronizationRole¶
[Read-Write] The role this player can assume within the group
- Type:
- property match_sync_point: bool¶
[Read-Write] Whether or not to match the group sync point when joining as leader When disabled, the leader will snap the position of the group to its current position
- Type:
(bool)
- property sync_mode: AnimGroupSynchronizationMode¶
[Read-Write] The synchronization mode
- Type: