unreal.AnimLayerSelectionSet¶
- class unreal.AnimLayerSelectionSet(bound_object: Object = Ellipsis, names: None = {})¶
Bases:
StructBaseBound object/control rig and the properties/channels it is made of A layer will consist of a bunch of these
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
bound_object(Object): [Read-Write]names(Map[Name, AnimLayerPropertyAndChannels]): [Read-Write] bound object is either a CR or a bound sequencer object