unreal.AnimLayerSelectionSet

class unreal.AnimLayerSelectionSet(bound_object: Object = Ellipsis, names: None = {})

Bases: StructBase

Bound object/control rig and the properties/channels it is made of A layer will consist of a bunch of these

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bound_object (Object): [Read-Write]

  • names (Map[Name, AnimLayerPropertyAndChannels]): [Read-Write] bound object is either a CR or a bound sequencer object

property bound_object: Object

[Read-Write]

Type:

(Object)

property names: None

[Read-Write] bound object is either a CR or a bound sequencer object

Type:

(Map[Name, AnimLayerPropertyAndChannels])