unreal.AnimLayerPropertyAndChannels¶
- class unreal.AnimLayerPropertyAndChannels(name: Name = 'None')¶
Bases:
StructBaseName of a property and control and the specific channels that make up the layer
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Name of the property or control