unreal.AnimLayerState

class unreal.AnimLayerState(keyed: CheckBoxState = Ellipsis, selected: CheckBoxState = Ellipsis, active: bool = False, lock: bool = False, name: Text = '', weight: float = 0.0, type: int = 0)

Bases: StructBase

state and properties of a layer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active (bool): [Read-Write]

  • keyed (CheckBoxState): [Read-Write]

  • lock (bool): [Read-Write]

  • name (Text): [Read-Write]

  • selected (CheckBoxState): [Read-Write]

  • type (int32): [Read-Write]

  • weight (double): [Read-Write]

property active: bool

[Read-Write]

Type:

(bool)

property keyed: CheckBoxState

[Read-Write]

Type:

(CheckBoxState)

property lock: bool

[Read-Write]

Type:

(bool)

property name: Text

[Read-Write]

Type:

(Text)

property selected: CheckBoxState

[Read-Write]

Type:

(CheckBoxState)

property type: int

[Read-Write]

Type:

(int32)

property weight: float

[Read-Write]

Type:

(double)