unreal.AnimLayerState¶
- class unreal.AnimLayerState(keyed: CheckBoxState = Ellipsis, selected: CheckBoxState = Ellipsis, active: bool = False, lock: bool = False, name: Text = '', weight: float = 0.0, type: int = 0)¶
Bases:
StructBasestate and properties of a layer
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
active(bool): [Read-Write]keyed(CheckBoxState): [Read-Write]lock(bool): [Read-Write]name(Text): [Read-Write]selected(CheckBoxState): [Read-Write]type(int32): [Read-Write]weight(double): [Read-Write]
- property keyed: CheckBoxState¶
[Read-Write]
- Type:
- property selected: CheckBoxState¶
[Read-Write]
- Type: