unreal.AnimLayerItem

class unreal.AnimLayerItem(section_items: None = [])

Bases: StructBase

individual layer items that make up the layer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • section_items (Array[AnimLayerSectionItem]): [Read-Write]

property section_items: None

[Read-Write]

Type:

(Array[AnimLayerSectionItem])