unreal.AnimLayerItem¶
- class unreal.AnimLayerItem(section_items: None = [])¶
Bases:
StructBaseindividual layer items that make up the layer
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
section_items(Array[AnimLayerSectionItem]): [Read-Write]