unreal.AnimDetailsProxyVector2D¶
- class unreal.AnimDetailsProxyVector2D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDetailsProxyBaseHandles a vector 2D property bound in sequencer, and the related control if the bound object uses a control rig
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimDetailsProxyVector2D.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] An overrideable display name for the controlshape(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the controlvector2d(AnimDetailsVector2D): [Read-Write]
- property vector2d: AnimDetailsVector2D¶
[Read-Write]
- Type: