unreal.AnimDetailsProxyTransform¶
- class unreal.AnimDetailsProxyTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimDetailsProxyBaseHandles a transform property bound in sequencer, and the related controls if the bound object uses a control rig
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimDetailsProxyTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] An overrideable display name for the controllocation(AnimDetailsLocation): [Read-Write]rotation(AnimDetailsRotation): [Read-Write]scale(AnimDetailsScale): [Read-Write]shape(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Overrideable shape settings for the control
- property location: AnimDetailsLocation¶
[Read-Write]
- Type:
- property rotation: AnimDetailsRotation¶
[Read-Write]
- Type:
- property scale: AnimDetailsScale¶
[Read-Write]
- Type: